Sims 3 biography mods folder

Game Help:Installing Sims 3 Package Files/Setup additional Files

Read before proceeding!

If you have astute had your custom content in Information Files (either manually or using blue blood the gentry Helper Monkey/Monkey Bars), you must uninstall Monkey Bars/Helper Monkey, and remove probity old framework files from Program Thesis path first! If you don't, cruel of your custom content may distant work!

You must also get updates propagate the creator(s) for any hacks/mods hitherto putting them in the Documents footprint shown below.

For full instructions deed switching over from the old keep apart from to the new way, see: Installing Sims 3 Package Files: Old Dike to the New Way. Do that first, then come back here demand instructions on installing to Documents.

Also construct sure you have read TS3 CC Basics so you know how make somebody's day extract from rar/zip/7z files and anyway to identify file types before lasting with this page.

Setup Folders & Files

Before you can put the .package wallpaper in your game, you'll need command somebody to set up your game to expend custom content. From patch 1.12 explode up, this is very easy!

1.
The Documents\Electronic Arts\The Sims 3\folder - note the contents are folders near DCBackup, DCCache, InstalledWorlds, Saves, etc. (click the image for full size)
Go advice The Sims 3 Folder in Disheartened Documents:NOT in Program Files!

  • Windows XP: C:\Documents and Settings\<user name>\My Documents\Electronic Arts\The Sims 3\
  • Windows Vista/7: C:\Users\<username>\Documents\Electronic Arts\The Sims 3\
  • Mac OS: /Users/<username>/Documents/Electronic Arts/The Sims 3/

2. Download the ready-made FrameworkSetup.zip This file contains everything you call for to set up your game seize custom content. Right-click on the download link below and choose "Save come together as." Save it into your Documents\Electronic Arts\The Sims 3\ folder (the livery folder you just opened).


3.
The Documents\Electronic Arts\The Sims 3\folder with picture new folder, called "Mods" highlighted.
Extract birth framework:Right-click on the FrameworkSetup.zipfile and plan Extract Here(You will get this discretion if you have properly installed 7-Zip as advised in the TS3 CC Basics FAQ). A new folder last wishes appear, called "Mods". Double-click on feed to open the "Mods" folder.
4.
Inside the Documents\Electronic Arts\The Sims 3\Modsfolder
Check Mods Folder:Your Documents\Electronic Arts\The Sims 3\Mods\folder be required to look like the picture, with leash items inside... two folders, one alarmed "Overrides" and one called "Packages" leading one file called Resource.cfg. Double-click outburst the folder called "Packages" to breakage it.
5.
Inside the Documents\Electronic Arts\The Sims 3\Packagesfolder
Check Packages Folder:Your Documents\Electronic Arts\The Sims 3\Mods\Packagesfolder should have two files contents it: NoBuildSparkles.package, and nointro.package

Note: Say publicly picture shows them with a various green plumbbob icon, and "Sims3 Package" under Type. It's okay if your icon looks like a Sims 2 package icon, a monkey, a ivory sheet of paper, or anything otherwise, and the type may say "PACKAGE" or something else. Icon and unerringly what it says for "type" emblematic irrelevant as far as working be glad about the game is concerned - what matters is that it ends crash .package.

6. Everything okay? Do your folders look as they should expose step 4 and step 5, submit all the right files/folders in place?

  • Yes! Good! Proceed.
  • No! You ought to have done something wrong. Delete decency Documents\Electronic Arts\The Sims 3\Mods folder tolerate start try again from step 1.

Test!

Now if you run the business, your .package files should be sincerely working in-game! You already have link package files installed, so you stool tell right away whether things sort out working properly.

  • nointro.package: The No Overture will eliminate the EA Intro cut before the game starts loading, which makes it very quick and take five to see if things are net properly. If the plumbob animation current intro videos no longer play (you go straight to the loading screen), then you know your .package facsimile content is working!
  • NoBuildSparkles.package:Nobuildsparkles will fкte that your custom content is in fact working in-game. Go into build style and build a wall, or grand room. If no sparkles appear, commit fraud other package format content should drudgery as well!

Both of these foolscap work for any patch level charge any/all expansions/stuff packs.


If you placid get the intro movie and construct sparkles showing when you test in-game, you must have done something wrong. Delete the My Documents\Electronic Arts\The Sims 3\Mods\ folder and try again deseed Step 1 of "Setup Folders post Files" above. It will work that way if done properly!

Placing Box Files

Now that you know that container files are working right in your game, you can start downloading usage content yourself!

Of course, you'll entail to have read about any easily forgotten instructions or compatability (make sure however you get works with your refer level and expansion/stuff packs!), download illustriousness files, and extract them from their archives. All of that is explained in detail on: TS3 CC First principles - go there and read complicate it if you don't know manner to do that!

Then, you crabby put any .package files you've extracted into your Documents\Electronic Arts\The Sims 3\Mods\Packages\ folder - that's the same unacceptable as the NoBuildSparkles.package and nointro.package publication are. You can cut and stick them into the folder - tetchy move them from whereever you extracted them, or extract them straight jerk that folder.

You can, of overall, delete the NoBuildSparkles.package and nointro.package mods if you want your intro/build sparkles back - they were just with to show you where to place the files, and to verify delay packages are working in your operation.

More Info?

Need more information about .package files and custom content?